AI Insights · Timothy · July 2024
Top 5 Basketball Games on Android in Germany Q2 2024
Explore the performance of the top 5 basketball games on Android in Germany during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top basketball games on the Android platform in Germany exhibited diverse performance trends in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics.
Basket Battle from Supersonic Studios LTD saw a mix of fluctuating metrics. Weekly revenue ranged from $3K to $19K, with a notable dip in early May but recovering steadily towards the end of the quarter. Downloads showed a positive trend, beginning at 8.6K in early April and rising to 9.1K by the end of June. Weekly active users started at approximately 97K, experienced a slight decline, and then stabilized around 93K by the end of the quarter.
NBA LIVE Mobile Basketball by Electronic Arts demonstrated strong revenue performance, peaking at $377K in early June. Downloads varied significantly, hitting a high of 5K in late April but dropping to around 1.8K by the end of June. Active users remained relatively stable, fluctuating between 26K and 39K throughout the quarter.
Basketball Stars: Multiplayer from Miniclip.com experienced notable revenue growth, particularly in late May and early June, where it reached over $1K. Downloads saw a high of 3.7K in mid-April but dropped to about 1.4K by the end of June. Active users showed a similar pattern, peaking at 13.7K in late April and then gradually declining to 8K by the end of the quarter.
Jump Dunk 3D by VOODOO had modest revenue figures, with a peak of $8K in late May. Downloads fluctuated, with a high of 1.5K in early May but decreasing to 628 by the end of June. Active users followed a declining trend, starting at 2.8K in early April and ending at around 2K by late June.
Basketball Arena: Online Game from Masomo Gaming showed a consistent increase in revenue, peaking at $384K in late May and reaching $259K by the end of June. Downloads varied, with highs of 1.4K in mid-April and 1.7K in late June. Active users showed steady growth, starting at 3.7K in early April and reaching 4.3K by the end of June.
These insights reflect the dynamic nature of the basketball gaming market in Germany. For more detailed analytics and insights, visit Sensor Tower.